Glass Halo 2
A luminous, ethereal shader effect featuring a central glowing orb with a smooth, organic blob-like structure. The composition uses a deep purple background (#5b18ca) that transitions into bright, soft highlights. The main focal point is a translucent glass-like circular form with a pale greenish-white interior (#c1e5bc) surrounded by a vibrant purple outer ring (#8254dd). The effect creates a three-dimensional appearance through layered glass refraction with subtle highlights positioned at approximately 30% from the left and -30% from the top, creating a glossy, wet appearance. A soft yellow highlight (#ffe11a) adds warmth and dimensionality to the upper-right quadrant. The entire composition is enveloped in a soft, diffused glow that bleeds into the purple background, creating a dreamy, atmospheric quality. The blob deformation at 0.5 intensity creates organic, flowing edges rather than perfect geometry. Fresnel effects at the edges enhance the glass-like quality, while the overall softness value of 1.0 creates seamless color transitions. The effect suggests a luminescent sphere or portal with internal light diffusion.
Usage
The preset as a Vue component. Paste it into a page, or open it in the editor to change it first.
Related Presets
See all- Glass Halo
A modern, glossy 3D shader effect featuring a smooth, curved crescent or C-shaped form rendered in translucent glass material. The composition uses a layered approach with a solid blue background (#188cca) as the base. Overlaid is an animated blob component with organic, flowing shapes that transitions between bright lime green (#3ae044) and deep ocean blue (#027db5) with soft, seamless color blending. The blob exhibits subtle deformation and movement, creating a living, breathing quality. The topmost layer is a glass shader applied to an SVG-based crescent shape, which adds sophisticated optical effects including fresnel reflections, subtle refraction distortion, and edge softness. The glass material creates a luminous highlight effect with a slight yellowish tint (#ffe11a) positioned at the upper-left area, simulating light reflection on a curved transparent surface. The overall mood is contemporary and ethereal, with a soft glow emanating from the center outward. The lighting angle is set to 300 degrees, creating dimensional depth and a sense of three-dimensionality. The blend mode uses normal-oklab color space for smooth, natural color transitions. The effect conveys a sense of fluidity, transparency, and modern digital aesthetics with a professional, polished appearance.

- Glass Halo 3
A sophisticated gradient shader effect featuring a vibrant purple-to-pink color transition across the entire background. The composition centers on a glossy, three-dimensional circular glass element with a smooth, organic blob-like interior. The glass ring exhibits realistic light refraction and fresnel effects, creating bright white highlights along its edges and a subtle luminous glow. The interior of the circle contains a flowing, amorphous blob shape with soft gradients transitioning from hot pink (#fa61ce) to light lavender (#caa6dc), with a warm yellow highlight (#ffe11a) positioned in the upper-left quadrant creating a three-dimensional lighting effect. The blob has organic, undulating edges with a deformation value of 0.5, giving it a fluid, living quality. The overall atmosphere is modern and ethereal, with soft focus and smooth blending using oklab color space. The background gradient shifts from deep purple (#a618ca) on the edges to lighter pink tones toward the center, creating depth and dimensionality. The glass element has minimal blur (0) but high refraction (2), producing crisp edge definition with subtle light bending effects. The entire composition has a soft, dreamy quality enhanced by the high softness value (1) on the blob and edge softness (0.15) on the glass.

- Glass Halo 4
A warm, glowing gradient background transitioning from deep orange (#faa30c) at the edges to pale yellow at the center, creating a radiant sunburst effect. Centered in the composition is a large circular glass morphism shape with a smooth, organic blob-like form. The blob features a sophisticated color gradient blending from warm tan/brown (#d17e1f) on the outer edges to bright pale yellow (#fcda7c) toward the interior. A bright highlight in the upper-left quadrant (#ffe11a) creates a glossy, three-dimensional appearance with strong luminosity. The glass element has subtle refraction properties with a fresnel effect creating rim lighting along the curved edges, giving it depth and translucency. The overall effect is soft and diffused with high-quality blur and glow, creating an ethereal, liquid-like appearance. The composition uses oklab color blending for smooth color transitions and maintains a centered, symmetrical layout with the glass shape positioned at the exact center of the frame.

- Glass Halo 5
A modern, organic shader effect featuring a soft, glowing circular form centered on a gradient background. The composition consists of three layered components: a base lime-green solid color (#7eb518) providing the foundational hue, a central animated blob with warm yellow tones (#fff990 to #e4d71b) that creates an organic, flowing shape with soft edges and internal luminosity, and a glass overlay with an SVG-based circular ring shape that adds dimensional depth and subtle refraction. The blob component features a highlight positioned at coordinates (0.3, -0.3, 0.4) with bright yellow (#ffe11a) at 50% intensity, creating a three-dimensional appearance. The glass element applies a subtle fresnel effect (0.1 intensity) with edge softness of 0.15, producing a smooth transition between the inner and outer surfaces. The overall effect is warm and inviting, with the yellow-green color palette creating a fresh, natural aesthetic. The background gradient transitions smoothly from yellow-green in the center to deeper green at the edges, with soft focus and transparent edges creating a vignette effect. The lighting appears to come from the upper left, enhanced by the highlight positioning and fresnel calculations. The blend mode uses normal-oklab for the blob, preserving color relationships in perceptual space.

- Glass Halo 6
A radiant circular gradient composition featuring a dominant warm color palette. The background is a deep red (#ca1830) that transitions smoothly into vibrant yellow tones toward the center. A large blob-like organic shape with soft, undulating edges occupies the center, rendered in bright yellow (#f1f71e) with warm peachy-brown undertones (#aa5a60). The blob has a three-dimensional quality with a bright highlight positioned in the upper-left area, creating a glossy, luminous appearance. Overlaying this is a glass-effect shape that appears to be a stylized teardrop or leaf form with a semi-transparent quality, featuring subtle refraction and fresnel effects that catch light along its edges. The overall effect creates a warm, glowing orb with soft halos and a gentle glow that radiates outward. The composition has a soft, dreamy quality with smooth gradients and minimal hard edges, enhanced by the high softness value and normal-oklab blend mode. The lighting suggests a 3D spherical object with directional illumination from the upper-left, creating depth and dimensionality.

- Backlit Smoke
A glowing isometric 3D cube rendered against a pure black background. The cube features a hollow interior with transparent cutouts revealing the dark space within. The primary visual effect is created by a bright blue neon glow that outlines the cube's edges and surfaces, with the glow intensity varying across different faces to create depth perception. The blue luminescence has a fresnel effect that creates brighter highlights along the edges facing the viewer, particularly visible on the top and right-facing surfaces. A subtle smoke or particle effect in deep blue (#234fdb) emanates from or surrounds the cube, adding atmospheric depth and a sense of motion or energy. The glass material creates a subtle refraction effect with a light peachy-pink fresnel color (#ff9b8c) visible at certain edge angles. The overall composition uses isometric perspective with the cube centered in the frame, casting a soft reflection or shadow beneath it on the black surface. The lighting angle appears to come from the upper left, creating dimensional shading across the cube's surfaces. The effect combines glass shader properties with particle effects to create a modern, tech-forward aesthetic with a mystical, energetic quality.
