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Glass

Optically realistic glass lens driven in a custom shape

Optically realistic glass lens driven in a custom shape

Props

PropTypeDefaultDescription
centerposition{"x":0.5,"y":0.5}Center position of the glass shape
scalerange1Scale of the glass shape (1 = default size)
cutoutcheckboxfalseCut out the alpha outside the glass shape
refractionrange1Lens refraction - how aggressively the edges warp content beneath (0 = none, 1 = max)
edgeSoftnessrange0.1Edge softness - higher values give a wider, softer fade at the glass boundary
blurrange0Frosted blur amount - 0 = clear glass, higher = frosted/diffuse
thicknessrange0.2Glass depth - how far inward from the edge the refraction extends
aberrationrange0.5Chromatic aberration - splits RGB channels along the refraction vector
innerZoomrange1Inner zoom level - magnifies content seen through the glass
lightAnglerange300Light angle in degrees
highlightrange0.05Directional edge highlight - bright rim on the light-facing boundary
highlightColorcolor#ffffffColor of the directional edge highlight and specular glint
highlightSoftnessrange0.5Specular highlight softness
fresnelrange0.1Fresnel rim glow - a soft luminous halo around the glass boundary
fresnelSoftnessrange0.1Fresnel rim width - higher values spread the glow further inward
fresnelColorcolor#ffffffColor of the fresnel rim glow
tintColorcolor#ffffffColor tint applied to the internal directional gradient
tintIntensityrange0Intensity of the color tint applied to the glass interior
tintPreserveLuminositycheckboxtruePreserve original brightness when tinting
shapeshape{"type":"circleSDF","radius":0.35}Serialized shape configuration (JSON)
shapeSdfUrlshape-uploadURL to a pre-generated SDF .bin file - when non-empty, activates SVG mode and triggers a shader recompile
shapeType-Active SDF shape type - triggers recompile when shape is switched. When empty, derived from shape JSON at mount time.

Usage

vue
<Shader>
  <Glass>
    <Circle />
  </Glass>
</Shader>