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Shatter

Broken glass effect with tectonic plate displacement

Broken glass effect with tectonic plate displacement

Props

PropTypeDefaultDescription
crackWidthrange1Thickness of crack lines
intensityrange4How much shards shift
radiusrange0.4Cursor influence radius
decayrange1How fast shards return to rest
seedrange2Random seed for pattern
chromaticSplitrange1RGB separation for prismatic glass effect
refractionStrengthrange5How much cracks bend/distort the underlying image
shardLightingrange0.1Subtle lighting on tilted shards for 3D depth
edges"stretch" | "transparent" | "mirror" | "wrap"mirrorHow to handle edges when displacement pushes content out of bounds

Usage

vue
<Shader>
  <Shatter
    :intensity="4"
    :radius="0.4"
  >
    <Circle />
  </Shatter>
</Shader>