Backlit Smoke 4
A 3D isometric hexagonal cube rendered with a sophisticated glass shader effect against a pure black background. The cube features a hollow interior with transparent geometry, creating a sense of depth and dimensionality. The surface exhibits a frosted glass appearance with subtle white highlights along the edges, particularly visible on the top and right-facing surfaces. A soft peachy-pink fresnel glow (#ff9b8c) appears along the edges where light refracts through the glass material, creating a warm rim-light effect. Below the cube, a dark shadow is cast on the surface, enhancing the three-dimensional presence. Subtle smoke or particle effects in light gray and dark blue tones (#ccdce6 and #151724) swirl around the cube, creating atmospheric movement and depth. The overall lighting suggests a single directional light source from the upper left at approximately 300 degrees, creating sharp highlights and soft shadows. The glass material has a high refractive index (1.5) with minimal aberration, maintaining clarity while adding subtle distortion. The composition is centered and symmetrical, with the cube positioned in the upper-center portion of the frame, leaving negative space below.
Usage
The preset as a Vue component. Paste it into a page, or open it in the editor to change it first.
Related Presets
See all- Backlit Smoke
A glowing isometric 3D cube rendered against a pure black background. The cube features a hollow interior with transparent cutouts revealing the dark space within. The primary visual effect is created by a bright blue neon glow that outlines the cube's edges and surfaces, with the glow intensity varying across different faces to create depth perception. The blue luminescence has a fresnel effect that creates brighter highlights along the edges facing the viewer, particularly visible on the top and right-facing surfaces. A subtle smoke or particle effect in deep blue (#234fdb) emanates from or surrounds the cube, adding atmospheric depth and a sense of motion or energy. The glass material creates a subtle refraction effect with a light peachy-pink fresnel color (#ff9b8c) visible at certain edge angles. The overall composition uses isometric perspective with the cube centered in the frame, casting a soft reflection or shadow beneath it on the black surface. The lighting angle appears to come from the upper left, creating dimensional shading across the cube's surfaces. The effect combines glass shader properties with particle effects to create a modern, tech-forward aesthetic with a mystical, energetic quality.

- Backlit Smoke 2
A 3D isometric geometric composition featuring two interconnected hollow hexagonal cubes rendered with a vibrant magenta-to-purple gradient. The primary structure consists of a larger hexagon positioned above and to the left, connected to a smaller hexagon below and to the right through shared edges. The shapes are rendered with thick, luminous strokes that glow with intense magenta (#f01fe2) on the brightest edges, transitioning to deep purple (#b323db) in the mid-tones and nearly black (#11061f) in the shadowed recesses. The entire composition is set against a pure black background (#0a0a0a), creating maximum contrast. The glass shader effect creates a subtle fresnel reflection with warm peachy highlights (#ff9b8c) along certain edges, suggesting light refraction. A sine wave animation with magenta coloring flows through the structure with soft edges and moderate amplitude. The smoke fill effect adds atmospheric depth with purple-to-dark-purple particles that dissipate gradually, creating a sense of volumetric fog emanating from the geometric forms. The overall mood is futuristic, ethereal, and technologically sophisticated with a cyberpunk aesthetic.

- Backlit Smoke 3
A 3D isometric geometric composition featuring two interconnected hollow cubes rendered in a vibrant neon green (#57db23) against a pure black background (#0a0a0a). The cubes are positioned at an isometric angle, with the upper cube slightly offset to the left and the lower cube to the right, creating a connected chain-like structure. The geometry has a glass-like quality with subtle fresnel reflections and edge highlights that create a luminous glow effect. A dynamic smoke fill effect in matching neon green with dark olive undertones (#1f1d06) emanates from the shape, creating an organic, flowing particle effect that swirls around the geometric forms. The smoke has a dissipating quality with gravity influence, giving it a natural drift pattern. The glass material exhibits subtle refraction with a light peachy-pink fresnel color (#ff9b8c) at the edges, enhancing the dimensional quality. A sine wave pattern in bright lime green (#1ff01f) pulses gently through the structure, adding an animated energy layer. The overall atmosphere is futuristic and tech-forward, with high contrast between the glowing green elements and the absolute black void background, creating a striking cyberpunk aesthetic. The lighting angle is positioned at approximately 300 degrees, creating dimensional highlights on the upper surfaces of the cubes.

- Backlit Smoke 5
A 3D isometric hexagonal shape rendered with a sophisticated multi-layer shader effect against a pure black background. The hexagon features a warm orange-to-amber gradient (#de4400 to #ff7a1f) with dynamic volumetric smoke/fire effects emanating from within and around the shape. The glass layer creates a glossy, refractive surface with subtle fresnel highlights in peachy-pink tones (#ff9b8c) along the edges, giving the shape dimensional depth and translucency. The smoke fill component generates organic, turbulent particle effects that flow upward with gravity simulation, creating a glowing ember-like atmosphere. The inner geometry shows a hollow center with visible depth, enhanced by the glass refraction properties (1.5 refraction index) and edge softness. Subtle sine wave animations add rhythmic luminous bands across the surface in bright orange (#ff7a1f). The overall mood is dramatic and energetic, with warm incandescent tones suggesting heat, fire, or molten material. The lighting angle at 300 degrees creates dimensional shading on the geometric surfaces, emphasizing the 3D structure. The effect combines rigid geometric precision with fluid, organic smoke dynamics for a striking contrast.

- Backlit Smoke 6
A 3D isometric geometric composition featuring two hollow cube-like hexagonal structures rendered with a glass material effect. The upper cube displays a cyan-to-teal gradient with high transparency and refractive properties, creating a luminous, crystalline appearance. The lower cube is darker, rendered in deep teal and dark navy tones with reduced opacity, creating a shadow effect beneath the primary structure. Both shapes are outlined with smooth, beveled edges that catch light, producing subtle highlights along the top and left-facing surfaces. The background is pure black (#0a0a0a), providing maximum contrast. A delicate cyan-colored sine wave pattern animates across the glass surface, adding subtle motion and visual interest. The overall atmosphere is cool, technological, and ethereal, with a frosted glass aesthetic enhanced by fresnel effects that create a rim-light glow around the edges. The lighting angle appears to come from the upper left at approximately 300 degrees, casting soft shadows and creating depth perception. The composition has a minimalist, modern design sensibility with emphasis on transparency, refraction, and subtle luminescence.

- Backlit Smoke 7
A 3D isometric hexagonal geometric shape rendered with a glowing red neon aesthetic against a pure black background. The composition features two stacked hexagonal forms with hollow centers, creating a nested cube-like structure. The primary visual effect combines multiple shader layers: a deep red (#db2323) smoke fill that emanates from the shape's edges with turbulent particle dynamics, creating a volumetric glow effect with dark burgundy (#1f0606) undertones. A glass shader layer overlays the geometry with a fresnel effect that produces a subtle peachy-pink (#ff9b8c) rim light along the edges, enhanced by a light angle of 300 degrees. The glass has minimal refraction (1.5) and slight edge softness (0.15) creating a smooth, polished appearance. A sine wave animation in bright red (#ff1f1f) pulses across the surface with low frequency (0.1) and moderate amplitude (0.6), adding dynamic energy to the form. The overall mood is futuristic and technological, with the red neon glow suggesting heat, energy, or digital intensity. The black background provides maximum contrast, making the luminous red geometry appear to float in dark space. The smoke effect has gravity (-2) pulling particles downward slightly, and dissipation (0.1) creating a subtle trailing effect. The shape maintains perfect geometric clarity while being surrounded by soft, diffuse red light that bleeds into the darkness.
