Ice Spheres 7
A mesmerizing shader effect featuring a grid of circular perforations or holes arranged in a regular pattern across a curved, three-dimensional surface. The holes appear to be semi-spherical indentations with depth, creating a honeycomb-like structure. The surface is illuminated with a cyan-green glow that emanates from the right side, creating a dramatic lighting gradient that transitions from dark navy-black on the left to bright cyan-green on the right. The lighting creates strong specular highlights on the raised edges of each circular perforation, giving them a glossy, metallic appearance. The overall effect suggests a technological or sci-fi aesthetic, with the curved surface appearing to wrap around the viewer's perspective. The depth of field creates a subtle blur effect where the perforations fade into focus from the foreground to background, enhancing the three-dimensional quality. The swirling base layer beneath the glass tiles adds subtle color variation and movement, while the cyan-green accent color (#22e8c4) provides vibrant contrast against the dark navy base colors (#0c0c1c, #0e1a2e). The atmosphere is cool, modern, and futuristic with an emphasis on geometric precision and luminous depth.
Usage
The preset as a Vue component. Paste it into a page, or open it in the editor to change it first.
Related Presets
See all- Ice Spheres
A dark, atmospheric shader effect featuring a perforated or dotted surface pattern that creates a three-dimensional mesh appearance. The composition shows a gradient transition from nearly pure black on the left side to a lighter blue-tinted area on the right, where small circular perforations become increasingly visible and luminous. The dots appear to have a subtle glow or highlight, creating a sense of depth and dimensionality. The overall effect resembles a metallic mesh or speaker grille with backlighting, where light gradually illuminates the perforations from behind. The color palette is predominantly cool-toned, with deep navy and dark blue hues dominating, while subtle blue highlights (#4a81ff) accent the perforated areas. The surface has a smooth, reflective quality with gentle curvature, and the lighting creates a subtle volumetric effect that makes the mesh appear to recede into darkness on the left while emerging into illuminated visibility on the right. The atmosphere is technological and sleek, with a professional, modern aesthetic.

- Ice Spheres 2
A dark, sophisticated shader effect featuring a deep navy-to-black gradient background with a prominent blue dotted halftone pattern concentrated in the upper-left quadrant. The pattern consists of spherical dots that gradually decrease in size and opacity as they disperse diagonally across the composition, creating a sense of depth and movement. The dots exhibit a bright cyan-blue luminescence (#4a81ff equivalent) that contrasts sharply against the nearly black background (#0c0c1c to #080e24). The effect suggests a glass tile or crystalline structure overlaid with swirling distortion, giving the impression of light refracting through a textured surface. The overall mood is technological and sleek, with a subtle sense of motion implied by the gradient dispersal pattern. The composition uses a 45-degree rotation for the tile structure, and the dots appear to follow a radial distribution pattern emanating from the upper-left area, fading into complete darkness toward the bottom-right.

- Ice Spheres 3
A dynamic shader effect featuring a dark, moody atmosphere with an orange-to-red gradient glow emanating from the center-left area. The primary visual element is a perforated or mesh-like pattern of circular holes arranged in a regular grid, creating a honeycomb or speaker-grille appearance. These circular apertures are backlit with warm orange light (#ff6a3d), creating strong contrast against the deep black background. The holes vary in size and intensity, with denser concentration in the center-right transitioning to sparse, smaller holes toward the edges. The effect has a three-dimensional quality with depth perception created by the gradient falloff and focus blur. The swirling base layer provides subtle color variation between dark purple-black (#0c0c1c, #1a0a12) and the vibrant orange accent. The glass tiles component creates a refractive, crystalline quality that distorts and fragments the underlying swirl pattern, adding complexity and visual interest. The overall mood is dramatic, technological, and energetic with a warm color temperature dominated by the orange glow against cool dark tones.

- Ice Spheres 4
A dark, atmospheric shader effect featuring a perforated or mesh-like surface with semi-circular and circular cutouts arranged in a regular grid pattern. The surface appears metallic and three-dimensional, with subtle lighting that creates depth and dimension across the holes. The background transitions from deep black on the left to a slightly lighter dark blue-gray on the right, creating a directional light source. The perforations have a glossy, reflective quality with soft shadows cast within each opening, suggesting a glass tile or metallic mesh material. The overall composition has a subtle swirl or wave distortion that creates organic movement across the rigid geometric pattern. The lighting emphasizes the edges of each hole, creating a rim-lit effect that makes the surface appear to glow subtly. The atmosphere is cool, technological, and somewhat mysterious, with a depth-of-field effect that keeps the center sharp while edges fade slightly into darkness.

- Ice Spheres 5
A dark, atmospheric shader effect featuring a perforated or mesh-like surface with circular holes arranged in a regular grid pattern. The surface appears to curve and undulate in three-dimensional space, creating a sense of depth and movement. The lighting creates strong contrast between the illuminated edges of the holes (appearing in cyan and light-blue tones) and the deep shadows within them (dark navy and black). The holes gradually transition from smaller and darker on the left side to larger and more brightly lit on the right side, suggesting perspective and curvature. A subtle swirling motion is visible beneath the glass tile effect, with hints of cyan-blue coloration bleeding through the perforations. The overall mood is technological, cool, and slightly ominous, with a glossy, reflective quality suggesting a metallic or glass material. The depth of field creates a soft focus on the left transitioning to sharper detail on the right, enhancing the three-dimensional illusion.

- Ice Spheres 6
A dynamic shader effect featuring a radial gradient of circular perforations or dots arranged in a honeycomb-like pattern that emanates from the center-right area of the composition. The dots transition from small and dark on the left side to larger and more luminous on the right side, creating a strong sense of depth and perspective. The dominant color palette consists of deep purples and magentas with underlying dark navy and black tones. The circular elements have a semi-transparent, glowing quality with soft edges that create a bokeh-like effect. The overall atmosphere is dark and moody with a neon-like glow concentrated in the center-right quadrant. The effect appears to be created by layering a swirl pattern with glass tile distortion, resulting in a three-dimensional appearance where the dots seem to curve away from the viewer. The lighting creates highlights on the upper portions of each circular element, suggesting a light source from above-right. The background gradually fades from dark purple in the illuminated areas to nearly black in the upper-left corner, creating strong contrast and visual hierarchy.
